Areas and Technologies

The STEAMOLUS cards contain activities in four main areas: [1] Programming (focusing on learning to code); [2] 3D printing (using code to create tangible objects); [3] Apps (using code to develop phone and tablet applications) and [4] Robotics (using code to invent different machines). These activities can be carried on using several technologies, reflecting than the technology is the means while the focus is learning how to create things with these tools.

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